![]() RT produces more realistic shadows, following the real-world logic where the further an object is from the light source, the more diffuse the outline becomes. Indoors, it's a different ball game, where sharp directional lighting can really demonstrate the upgrade. ![]() Dynamic resolution scaling may be in effect, but all results on all consoles deliver the same value in every scenario - which raises the question: what does RT actually do? Outdoors, the impact of RT shadows is fairly muted to the point where even in direct head-to-head comparisons, you may have trouble noticing the difference between the quality and performance modes. Watch on YouTube An extended video breakdown of Cyberpunk 2077's new 1.5 update for the new wave of consoles, compared to one another - and the last version of the game.ĭespite talk of 4K, our tests strongly suggest that the RT modes on both consoles render at a native 1440p. For that, we have to turn back to PS5 and Series X, where for the first time on console, ray traced shadows are enabled, working in combination with improved screen-space reflections. ![]() Still, the overall quality of life improvements on patch 1.50 do make Cyberpunk more playable - just don't expect any revolutionary boosts to its visuals in this case. Purely on a surface level here it's a shame to see it miss out on a 60fps mode (CDPR says it's investigating adding it) but equally, no ray tracing features are enabled either. In pixel counts that's actually a range of between 2304x1296, up to 2560x1440 based on my testing. There's no dressing this one up, the junior Xbox has no graphics toggle at all and is set to simply run at a dynamic 1440p, at 30 frames per second. This is a game with a troubled history and this new 1.5 upgrade delivers both 30fps ray tracing and an enhanced 60fps performance mode, combined with other current-gen improvements such as improved loading times - but how much of an upgrade do users actually get?įirst up, it's worth addressing the elephant in the room: Xbox Series S. The prior 'back-compat plus' versions of the game yield to a brand-new rendition based on current-gen SDKs, allowing CD Projekt RED to fully tap into the capabilities of the new wave of consoles. ![]() (Unfortunately, since the game’s release on December 10, there’s been a bit of a snag, with users reporting glitches on PlayStation 4 and Xbox One and the company responding by promising updates and even offering refunds.Welcome back to Cyberpunk 2077, a game transformed for PlayStation 5 and Xbox Series consoles. Its success or failure will arguably rest upon its most prominent feature: Night City, a crowded California megalopolis that evokes a primary-color spin on the Los Angeles of Blade Runner, and a city both too good and awful to be true. The Polish studio’s last game, 2015’s The Witcher 3: Wild Hunt (based on the same fantasy novels as the popular Netflix series), was a commercial and critical success, and hopes are high that the shop’s pivot from gritty fantasy to urban sci-fi will be just as revelatory. Lucjan Więcek is environment art director at CD Projekt Red, the studio behind the last blockbuster game release of 2020, Cyberpunk 2077. How, then, do you make a good video game city-which can’t possibly benefit from any of these things? The short answer: You cheat. You know, things you generally want to experience in person. Think of all the things that make a city attractive to you: a vibrant community, good restaurants, bars with character, and great cultural institutions.
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